![]() I would much prefer it render everything with smooth edges at 2560×1440. It always looks like a 512×384 resolution game in 1997. You don’t even get to pick your screen resolution. RIFT is getting a massive expansion with Starfall Prophecy, the game’s first premium expansion since going free-to- play in 2013.Subscribe to us on YouTube G. The only flaw in the game is their insistence on artistic integrity by using a pixelated low-resolution software-rendered Quake look. RIFT: Starfall Prophecy is now in Open Beta, during which all RIFT players can try out the expansions five new zones, two new dungeons, and Fortress Sieges, as well as work their way towards the new level cap, completely free of charge. There’s no music, just weird ambient creepy sounds. Justin sits down with RIFTs development director Simon Ffinch to talk about the MMOs newest expansion, Starfall Prophecy. You can tell they put a lot of work into it. The sound effects are really understated but effective. It’s like the PC equivalent of an Android game, except even faster! You think to yourself, “Man I’d love to veg out with a dumb game for a few minutes,” click the game icon, and you’re right there. The other awesome thing is that it takes about 5 seconds for the game to startup after you click the desktop icon. How awesome is that? How many games today let you restart instantaneously? Almost none, that’s how many. After you die, you can hit ‘R’ and immediately start a new game. It’s really fast and smooth and responsive. This was the first time I was asked to write music. My absolute best time so far is 108 seconds. RIFT Starfall Prophecy OST I’ve been working on RIFT now for around 9 years and have helped direct the music for the game and it’s numerous expansion packs over the years. That’s how you “score” a game, by the way: How long it takes you to die, to four decimal places. The graphics might not look a couple years behind the MMO giants but they are by no. After about a week I’ve advanced to the point where I can survive 60-70 seconds per game. The amount of content in Starfall Prophecy and the level of quality is definitely on par with pay to play games. After an hour you might get that average up to about 30 seconds. That’s pretty much the entire game.Īverage game time is somewhere around 10 seconds when you first start out. Supposedly you’re throwing daggers really fast but it looks more like you’re shooting a stream of alien goo. Basically you run around a big round platform and shoot weird floating skulls and other demonic monstrosities until you die. ![]() Welp, Devil Daggers is pretty hard all right, but it’s also fun. ![]() Recently it went on sale and I bought it for $2.99, along with some other stuff I might play some day (including another one of the Batman games-I have them all now but haven’t played any of them yet). I saw Devil Daggers on Steam when it first came out and thought, “What an odd-sounding game.” I saw the “Too long, didn’t play” guy on Gamers With Jobs call it “punishingly hard,” and use it as the benchmark for measuring hard games ever since. Previously: Starting Rift’s Starfall Prophecy.
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